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I know it kind of makes us sound like we don't want new players, I enjoy players just fine. I'll take SL/TL on like a 3v3 bot map.īut with these players its just a seething mass of toxicity. I still don't take SL/TL/MG or the tank roles because i know really nothing about good placements.
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Even now I'm graduating still to a comfortable feel with the marksman classes. Eventually I felt more comfortable graduating to assault or engineer roles. Now the singleplayer sucked, so i looked up Ro2 online and followed a guide that was basically "be a rifleman until you learn something". I was so afraid of going into the multi not knowing anything about the game, so I played the singleplayer. When I first got the game it had the singleplayer mixed in. Everything is just toxic behavior compounding on itself that just doesn't make playing the game fun. We've also got a new influx of racial slurs being used. This is awful to have in a game, it just encourages further tks and self destruction of a team. With these kids come purposeful tks where if someone on their team pisses them off, legitimate or otherwise, they just tk and curse at the player. We've got a vocal crowd of kids that are mic spamming. I've seen this happen a few times and I've had it happen to me. To everyone else on the team it looks like an accidental tk, except of course he knew what he was doing. i.e they're running behind you and kill you, but in chat apologize for the tk. They purposely team-kill and then hide behind that they're new. I have noticed that there are players that have this game now that we should not want as a part of our community. I know they're new, but with a game mode like territories its fairly obvious what you need to do.
![red orchestra 2 rising storm wallpaper red orchestra 2 rising storm wallpaper](https://media.moddb.com/images/articles/1/95/94472/mikey.jpg)
They were more content to hide behind cover and fire into the objective than push into it. That entire game was so painful that even beyond them never forgiving tks like that I dropped out to play something else. Player in question was infuriated i shot him. Anywa, much apologies given, when I died and had a respawn que i explained the position a little on why he died. I know the norm is wait for them to apologize and then forgive it. A lot of stuff is happening on the battlefield, and if they're not going around murdering our own team members then i can excuse it. My usual protocol for team-killing is I almost always forgive players. I fire into the bush, and kill a teammate. I get shot and see a muzzle flash from a bush. I found myself in the middle of B in a slight depression. We eventually captured A after an absurd amount of time and turned to B. Our noob tl would call arty in in the back of an obj and slightly behind it to cut off their reinforcements (good tl) but then every noob would scream in chat not to advance into the obj while arty was dropping (sad sour kraut). So because of this, we weren't capping A and B. The new players only listened to each other and ignored the indicators of people that have played the game at least slightly longer than they. I think there was about two veterans on each side, but no unit cohesion. I seem to be killing them than they killing me.